In a world, shockingly similar to our own, shadows run deeper, conspiracies are true, magic is reality, and monsters are very, very real. In fact, more often than not, you play as them! Yes, the White Wolf (now Onyx Path) owned series has survived the world ending, God becoming a sentient super computer, the vampire uprising, and a horribly, HORRIBLY uncomfortable book about gypsies that I won’t talk about now. It’s a Role Playing Game of the purest sense, with a major focus on creativity and gallows humor that embraces it’s horrific setting. This series has brithed some of the most dynamic characters in Table Top-dom, swear to the God Machine. The World of Darkness is one of our favorite game series available at Skip-A-Turn, with a streamlined system that focuses on telling a fun and dynamic story and a world that is such a joy to explore (and be terrified of). This week, Skip-A-Turn lists our top five game lines in the World of Darkness series. The rules are very simple: To be on this list, it has to be an official game line in the World of Darkness continuity, Classic or New. No Scion, Exalted, Relics & Rituals, Trinity Universe, or bizarre fan creations involving dragons or magical girls. With that out of the way, lets begin!
So. Role Playing Games. I’d put their public image somewhere between foot fungus and that guy on airplanes who feels like he’s earned your leg-space. They’re known as the domain of the dork, the netherworld of the nerd, the national pass-time of the neckbearded and the maladjusted. And when I suggest people try them, their first reaction is a resounding “No!” Now, I’ve been an avid gamer of the non-video game variety for a little over six years now, and I’d like to… Dismantle a few stereotypes about the games of the role-playing variety.