The incense smoke clears, and the sparks die down. You crawl out from your hiding spot behind the blood stone tablet thinking this stupid argument is over. But then you turn right back around and start putting some wards up, because these spiteful witches brought out the Hexen Stix. It’s gonna get messy. Continue reading
Or? Moving is terrible.
We love board games. We blog about them, we play them, we review them, and we listen to other people complain or rave about them. However: Board Games are just things. Important and personal things to all of us (you included) but still, things. The sad thing about things, though, is that you can’t take them with you… Barring any Egyptian Pharos that are reading this blog, of course. You’ll have to move, or you’ll run out of space, or you’ll end up with a giant shrine of cardboard and the horrible realization that… You gotta get rid of some of them. Now, personal note time: I am currently packing for a big move from my beloved town to Savannah, GA to the hustle and bustle of Los Angeles, CA, so this is going to be an exceptionally personal Top Five… And one written from experience. So, with the knowledge that you’re not alone in this, lets take a deep breath and talk about the Top Four Reasons to Get Rid of a Game.
In a world, shockingly similar to our own, shadows run deeper, conspiracies are true, magic is reality, and monsters are very, very real. In fact, more often than not, you play as them! Yes, the White Wolf (now Onyx Path) owned series has survived the world ending, God becoming a sentient super computer, the vampire uprising, and a horribly, HORRIBLY uncomfortable book about gypsies that I won’t talk about now. It’s a Role Playing Game of the purest sense, with a major focus on creativity and gallows humor that embraces it’s horrific setting. This series has brithed some of the most dynamic characters in Table Top-dom, swear to the God Machine. The World of Darkness is one of our favorite game series available at Skip-A-Turn, with a streamlined system that focuses on telling a fun and dynamic story and a world that is such a joy to explore (and be terrified of). This week, Skip-A-Turn lists our top five game lines in the World of Darkness series. The rules are very simple: To be on this list, it has to be an official game line in the World of Darkness continuity, Classic or New. No Scion, Exalted, Relics & Rituals, Trinity Universe, or bizarre fan creations involving dragons or magical girls. With that out of the way, lets begin!
This review hurts. Curious as to know why? This game hurts. Rarely, and we’re talking “lunar eclipse on Friday the 13th while the Cubs win the pennant” rarely, we find a game with no intrinsic value: A game lacking style, strategy, creativity or even fun. This game is lazy in the most frustrating sense. We’re not even going to attempt to give this game some sort of colorful context or thematics. This is Adventure Time: Card Wars. Continue reading
In theory, it’s a duel between witches and warlocks, perhaps a battle to the death. In reality, it’s more like a food fight in Hogwarts. With just a handful of spells, a sadistic streak a mile wide, and a little bit of luck you might just survive your first round of Hex-Hex.
It’s the first day of July! You know what that means! It’s time to be American! Yes the 4th of July is coming up and it’s time to love your country until it hurts! Eagles! Apple Pie! Baseball! American Football! American Cheese! And the most American thing on the planet: Fireworks! So we’re celebrating this American day with a French game with a Japanese name based on a Chinese invention! This is Hanabi! America!
You just want your letter of undying affection to reach the princess. Too bad you’re living in a revolving door comedy where your heart-felt confession changes hands faster than a dollar bill at a toll booth. This is Love Letter!
So, when you watch any thing Science Fiction, you never question where they get the pens, right? I’m not alone, am I? Where do they get the pens? Or the socks! Or, like, how did the ugly jerky aliens somehow managed to get aboard, right? No one likes them! When we look to the future, we like to pretend that somehow every one is a Space Pilot who works right under Janeway and is totally like… Zapf Brannigan levels of important, right? Because blue collar work, while important, just isn’t that glamorous, and no one wants to transport the jerky aliens or the socks or the pens! Unless you’re playing this game. This is Galaxy Trucker.
I have returned! As I write I am dragging myself out of the pit of despair born from weeks of pathetic crying and self-righteous wailing. I emerge holding aloft a warm light for all mankind, an unnecessarily arrogant and wordy guide to crushing your loved ones at a dumb board game. The name of that game, that most glorious and infuriating game, is CATAN.
Before we begin, Skip-A-Turn would like to send it’s thanks to the Newbie Blogger Initiative, and would humbly like to accept it’s award of the Good Moniker Medal! Now, onto our regularly scheduled review!
It’s hot. It’s not just hot, it’s humid. The vinyl seats of your car stick to you, you’re at your driest when you’re in the shower, and did we mention it’s hot? Because we’re not completely sure we’re being as clear as we could be right now: It’s like you’re living in a constant sauna that’s on full blast next to Pompeii as it goes kablooie. Every so often some putz will try to tell you to think of some place colder, as if thinking of the melting ice caps will make you feel less like you’re roasting at two fifty! No, we’re going the opposite route. Way opposite. We’re going to the hottest thing in existence! This is Burn in Hell.